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Towermadness 2 slithering sands hard5/10/2023 ![]() Most Expensive tower in the game (500 gold to build, 4000 wool to unlock) Fires airburst rounds which cause damage over the target area.Įxtremely high damage at short range. The missiles cause damage across a small area.ĭesigned to attack air enemies. Shoots explosive missiles at enemies over great distances. Shoots a high-explosive shell onto enemies and causes damage across a small area. Each shot directs all its damage at a single target.įires a hypersonic projectile at incredible speeds, damaging all enemies along its line of fire.Īll enemies venturing into the forcefield generated by the Shrink tower will be shrunk, causing them to also move more slowly. TowerMadness 2 features ten types of towers organized in 3 categories, all of which are upgradeable to a max level six. Its ship squirts out slimes as it flies over towers.Ĭreated when the normal Slime is damaged.Įxplodes when killed, causing nearby towers to be stunned for a short time.Īble to repeatedly stun nearby towers with its pile driver, and is considered harder to kill than the standard Demolition Droid. Uses a hoverpack that allows it to fly over towers. This mode requires a cooldown period before it can be enabled again. When threatened, it initiates its defensive program, pulls in its legs, and takes significantly less damage for a short time. Larger, tougher edition of the Spiderbot series. ![]() Highly-resistant to damage from Electro Towers, but weak to Fire Towers. Highly-resistant to damage from Electric Towers, but weak to Fire Towers like Mortars. Bosses also have significantly more health. Highly-resistant to damage from Energy Towers, but weak to Fire Towers. Highly-resistant to damage from Energy Towers like Plasmas, but weak to Fire Towers like Mortars. Highly-resistant to damage from Fire Towers, but weak to Energy Towers. Highly-resistant to damage from Fire Towers like Mortars, but weak to Energy Towers like Plasmas. The larger boss of the Young Grey, and has significantly more health. Entering his shop allows the player to purchase new towers and tower levels using wool as currency. He offers players special deals on the latest alien weapon technology. He will chase away the aliens on the map, but only once per round, and one star is docked from that round if it occurs. TowerMadness 2 features two protagonist characters, Bo and Xen, and sixteen different alien enemies with unique abilities and weaknesses. This campaign has a mixture heat and frost environmental effects. This campaign is based in the winterlands and cause towers to freeze overtime. This campaign is based in the desert and cause towers to overheat as they fire. This campaign has no environmental effects. ![]() There are currently four campaigns with ten maps each.Ĭampaign 1, The First Encounter. In Classic Mode, all maps and towers are unlocked. If a player can win without losing any sheep, four stars are rewarded. In Invasion Mode, all UFOs are sent as quickly as possible, and the rounds have a bonus of +25% wool. A player's score is determined by the number of waves survived. In Endless Mode, there are an endless number of waves to defeat. In Normal Mode, there is a set number of enemy waves to destroy and UFOs arrive in intervals. There are currently four game modes: Normal, Endless, Invasion, and Classic. This can be used to unlock additional towers and tower levels in Xen’s Laboratory, the in-game shop. Wool, the in-game currency, is rewarded for completing or failing each map. Without Invasion Mode enabled, the highest possible stars earned are three. Stars rate how well a player did on each map based on how many sheep were saved, with the highest being four stars for completing a map with no sheep lost and with Invasion Mode enabled. Once all waves of enemies are destroyed or all sheep have been abducted, the game ends and you earn a certain number of stars and wool. Each enemy destroyed provides the player with more in-game coins to build new towers and upgrade existing towers. The player destroys the aliens by building towers. The goal of each alien is to abduct one sheep. Each wave arrives in intervals, or all waves can be sent at once if Invasion Mode is enabled. UFOs drop invading aliens on landing pads and the waves of enemies make their way to the base to abduct the sheep. The objective in TowerMadness 2 is to defend a base filled with a flock of sheep from waves of aliens by destroying the aliens with diverse weapons in the form of towers. TowerMadness 2 has game controller support for a console-like experience. TowerMadness 2 is a 3D tower defense strategy game, sequel to TowerMadness, for iOS and Android, developed by Limbic Software and released on January 23, 2014.
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